2023-07-08, 09:10 AM
Okay, so I have tried around with the AMD CPU since it's already a built up system (for indie games with Steam, hence a Windows computer) so far and all seems to work. I was trying out with multiple 4K HDR files with Dolby Digital and Dolby Atmos audio.
Some things I have noticed that are rather obvious:
- when running on a device that does not support direct play it takes a while to transcode
- transcoding eats up a lot of CPU ressources since, well, the CPU has to put in work to transcode
- transcoding therefore ramps up the fans and shoots up the temperatures of my CPU in a case with restricted air flow
however,
- I can stream at least two 4K HDR videos at the same time for two clients that depend on transcoding (when testing with a third video, the sound stopped on a client playing the transcoded video).
- since I don't intend to play multiple 4K videos at the same time but generally only one (and seldomly in 4K HDR with "huge" bitrate audio), I think I'm perfectly fine with how things worked out.
- Surround audio worked for a video, I didn't have the time to test extensively for that but I'll see what I end up with during everyday use.
Host:
OS: Windows 10 22H2 (Build 19045.3155)
CPU: Ryzen 5 5600G
RAM: 16 GB DDR4 RAM
GPU: -
HW Transcoding: off
Client #1 (MacBook Air M1 Processor, Safari Browser):
Playback info:
Player: html video player
Play method: transcoding
Protocol: http
Stream type: video
Video info:
Video resolution: 3840x1634
Dropped frames: 0
Corrupted frames: 0
Transcoding info:
Video codec: H264
Audio codec: AC3 (direct)
Audio channels: 6
Bitrate: 29.6 Mbps
Transcoding framerate: 48 fps
Reason for transcoding: The video codec is not supported
Original Media Info:
Container: webm
Size: 22 GiB
Bitrate: 33.5 Mbps
Video codec: HEVC Main 10
Video bitrate: 29.0 Mbps
Video range type: HDR10
Audio codec: AC3
Audio bitrate: 640 kbps
Audio channels: 6
Audio sample rate: 48000 Hz
Client #2 (LGTV, Jellyfin App):
Playback info:
Player: html video player
Play method: direct play
Protocol: http
Stream type: video
Video info:
Video resolution: 3840x1634
Dropped frames: not shown
Corrupted frames: not shown
Transcoding info:
does not apply due to direct play
Original Media Info:
Container: mkv
Size: 22 GiB
Bitrate: 33.5 Mbps
Video codec: HEVC Main 10
Video bitrate: 29.0 Mbps
Video range type: HDR10
Audio codec: AC3
Audio bitrate: 640 kbps
Audio channels: 6
Audio sample rate: 48000 Hz
Client #3 (iPhone 12 Mini, Swiftfin) - I don't think I can access the playback information here but it ran fine without any issues outside of the transcoding taking a while at the beginning which I simply consider as buffering.
Overall I'm happy with everything. The interface is perfectly useable, streaming works without any issues outside of the slight delay due to transcoding and I can finally stop worrying about an external drive at home. I don't intend to stream outside of my home network so everything's basically solved. If I find the time, I'll try to do the same with hardware transcoding enabled on the 5600G and also test with the i5 6500.
Some things I have noticed that are rather obvious:
- when running on a device that does not support direct play it takes a while to transcode
- transcoding eats up a lot of CPU ressources since, well, the CPU has to put in work to transcode
- transcoding therefore ramps up the fans and shoots up the temperatures of my CPU in a case with restricted air flow
however,
- I can stream at least two 4K HDR videos at the same time for two clients that depend on transcoding (when testing with a third video, the sound stopped on a client playing the transcoded video).
- since I don't intend to play multiple 4K videos at the same time but generally only one (and seldomly in 4K HDR with "huge" bitrate audio), I think I'm perfectly fine with how things worked out.
- Surround audio worked for a video, I didn't have the time to test extensively for that but I'll see what I end up with during everyday use.
Host:
OS: Windows 10 22H2 (Build 19045.3155)
CPU: Ryzen 5 5600G
RAM: 16 GB DDR4 RAM
GPU: -
HW Transcoding: off
Client #1 (MacBook Air M1 Processor, Safari Browser):
Playback info:
Player: html video player
Play method: transcoding
Protocol: http
Stream type: video
Video info:
Video resolution: 3840x1634
Dropped frames: 0
Corrupted frames: 0
Transcoding info:
Video codec: H264
Audio codec: AC3 (direct)
Audio channels: 6
Bitrate: 29.6 Mbps
Transcoding framerate: 48 fps
Reason for transcoding: The video codec is not supported
Original Media Info:
Container: webm
Size: 22 GiB
Bitrate: 33.5 Mbps
Video codec: HEVC Main 10
Video bitrate: 29.0 Mbps
Video range type: HDR10
Audio codec: AC3
Audio bitrate: 640 kbps
Audio channels: 6
Audio sample rate: 48000 Hz
Client #2 (LGTV, Jellyfin App):
Playback info:
Player: html video player
Play method: direct play
Protocol: http
Stream type: video
Video info:
Video resolution: 3840x1634
Dropped frames: not shown
Corrupted frames: not shown
Transcoding info:
does not apply due to direct play
Original Media Info:
Container: mkv
Size: 22 GiB
Bitrate: 33.5 Mbps
Video codec: HEVC Main 10
Video bitrate: 29.0 Mbps
Video range type: HDR10
Audio codec: AC3
Audio bitrate: 640 kbps
Audio channels: 6
Audio sample rate: 48000 Hz
Client #3 (iPhone 12 Mini, Swiftfin) - I don't think I can access the playback information here but it ran fine without any issues outside of the transcoding taking a while at the beginning which I simply consider as buffering.
Overall I'm happy with everything. The interface is perfectly useable, streaming works without any issues outside of the slight delay due to transcoding and I can finally stop worrying about an external drive at home. I don't intend to stream outside of my home network so everything's basically solved. If I find the time, I'll try to do the same with hardware transcoding enabled on the 5600G and also test with the i5 6500.