2024-02-27, 02:01 PM
Figured this out last night, it is in fact working now after the network changes, but the file I was testing with initially was 4k HEVC, and it seems my Xbox One cannot direct play at that quality, so the server transcodes it into 1080p, causing the CPU spike. My Xbox series S was showing the same behavior. When I streamed another movie file that was natively 1080p, it direct plays without issue on both consoles.
Also I have seen in several threads that development on the xbox app is basically dead. I find that really surprising with game consoles being so prevalent, especially Xbox and PlayStation. Any way we can request to escalate that to a higher priority? I know many folks would appreciate it. The app isn't bad, but the controller support is no bueno and it freezes at times when content fails to load or is in the wrong format. The browser option has a few more bells than the app, but is even more clunky. Theres gotta still be some kind of dev plan for this, it's not like xbox is going anywhere any time soon.
Also for those scouring the internet for answers later, I was initially using enterprise gear - a Cisco 899-G-LTE router, and 2 3750 switches to run my network. I found after a ton of digging that Cisco's enterprise gear does not support uPnP! I reworked my network with a netgear nighhawk R6700, and my Verizon router acting as a second AP and devices on THIS network can now use uPnP and can direct play as intended.
Also I have seen in several threads that development on the xbox app is basically dead. I find that really surprising with game consoles being so prevalent, especially Xbox and PlayStation. Any way we can request to escalate that to a higher priority? I know many folks would appreciate it. The app isn't bad, but the controller support is no bueno and it freezes at times when content fails to load or is in the wrong format. The browser option has a few more bells than the app, but is even more clunky. Theres gotta still be some kind of dev plan for this, it's not like xbox is going anywhere any time soon.
Also for those scouring the internet for answers later, I was initially using enterprise gear - a Cisco 899-G-LTE router, and 2 3750 switches to run my network. I found after a ton of digging that Cisco's enterprise gear does not support uPnP! I reworked my network with a netgear nighhawk R6700, and my Verizon router acting as a second AP and devices on THIS network can now use uPnP and can direct play as intended.