2025-01-12, 09:37 AM
Testing Swiftfin iOS app shows it’s an audio specific issue. Jellyfin on iOS transcodes .ac3 to .aac causing 50%-70% CPU usage. Swiftfin iOS app allows iPhone to play .ac3 (which it’s capable of doing natively) and results in 1-2% CPU usage and 0% iGPU usage on a 4K 10 bit stream. I haven’t tested on desktop app but I assume it would be the same, since browsers are forced to transcode to .aac.
50%-70% CPU usage sounds really high to transcode a single audio stream but I’m new to all of this so I have no idea if I am incorrect or not. @gnattu
50%-70% CPU usage sounds really high to transcode a single audio stream but I’m new to all of this so I have no idea if I am incorrect or not. @gnattu