2023-08-16, 12:48 PM
Greetings,
I am currently in the process of attempting to run Jellyfin on my Nanopc-T6 SOC
( rk3588 ). I've managed to obtain a functional version of ffmpeg that supports
the encoding codec rkmpp. However, despite using that ffmpeg version within
Jellyfin, the software consistently defaults to using libx264 for encoding. Is
there a method to alter the encoding codec without the necessity of rebuilding
Jellyfin from scratch?
In the event that I do need to compile Jellyfin from its source code, I find the
instructions for this process somewhat unclear. Could someone provide guidance
on how to proceed? Additionally, I'm curious about the necessary modifications
I would have to make. Would it also be imperative to build ffmpeg anew,
specifically tailored for RockChip, even if I intend to use a different version
that already supports RockChip?
Although I have come across numerous posts regarding hardware acceleration for RockChip,
most of them have become inactive and failed to yield any solutions. I'm
hopeful that someone might be able to assist me or at the very least point me
in the right direction.
I would greatly appreciate any suggestions or insights.
I am currently in the process of attempting to run Jellyfin on my Nanopc-T6 SOC
( rk3588 ). I've managed to obtain a functional version of ffmpeg that supports
the encoding codec rkmpp. However, despite using that ffmpeg version within
Jellyfin, the software consistently defaults to using libx264 for encoding. Is
there a method to alter the encoding codec without the necessity of rebuilding
Jellyfin from scratch?
In the event that I do need to compile Jellyfin from its source code, I find the
instructions for this process somewhat unclear. Could someone provide guidance
on how to proceed? Additionally, I'm curious about the necessary modifications
I would have to make. Would it also be imperative to build ffmpeg anew,
specifically tailored for RockChip, even if I intend to use a different version
that already supports RockChip?
Although I have come across numerous posts regarding hardware acceleration for RockChip,
most of them have become inactive and failed to yield any solutions. I'm
hopeful that someone might be able to assist me or at the very least point me
in the right direction.
I would greatly appreciate any suggestions or insights.